Atomic Ink 0.1.0 — Assetto Corsa Livery Studio By Atomic Simworks | Public Beta
Atomic Ink is a Windows desktop livery editor that lets you create skins using your locally installed Assetto Corsa cars. Load a car, choose a source skin, and build your design with a live, textured 3D preview.
Add decals, colours, text and racing numbers. Position artwork directly on supported 3D surfaces or work in the 2D texture workspace, then export your creation as a new skin.
Features
* Live 3D preview with orbit, pan and zoom.
* Colour, image decal, text and racing-number layers.
* Multiple layer selection and editable groups.
* Decal cropping, flipping, inversion and Free Transform.
* Mirroring, scaling and rotation controls.
* Generated UV outlines for supported paint meshes.
* Adjustable studio lighting and lighting presets.
* Customizable interface colours and studio backgrounds.
* Save and reopen editable projects.
* DDS texture export with mipmaps and material-aware alpha handling.
* Skin preview images captured from your chosen camera angle, with an optional studio backdrop.
Getting started
1. Extract the entire ZIP into its own folder.
2. Launch AtomicInk.exe, keeping the included files beside it.
3. Select an installed car and source skin.
4. Choose a supported paint surface and start creating.
5. Export your design. The loaded car’s skins folder is selected by default.
Exports create a new skin folder without overwriting existing skins. Your original car files stay intact.
Compatibility
Atomic Ink requires Windows x64, Assetto Corsa and a locally installed supported car. Car models and skins are not included.
This is the 0.1.0 public beta. Compatibility depends on each car’s model, textures, materials and shaders. Encrypted or unsupported models cannot be imported. The studio preview approximates the car’s appearance; CSP effects, reflections and paint finishes may differ in Content Manager or Assetto Corsa. Check your finished skin in the showroom or game.
No Atomic Ink account or cloud upload is required. Editing and export happen locally.
An independent tool by Atomic Simworks. Not affiliated with KUNOS Simulazioni or Content Manager.
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